Rad Lab and South Carolina: A Life Sciences Workforce Development Success Story

SOUTH CAROLINA – July 15, 2024 – Philosopher Ludwig Wittgenstein once said that “if people never did silly things, nothing intelligent would ever get done.” Creating space for imaginative fun can create new pathways for thought and lead to intellectual epiphanies. Judging by the steady stream of research out-of-the-box workforce development solutions from South Carolina’s life science industry, there is true wisdom to be found in Wittgenstein’s words.

A Vulnerable Talent Pipeline

Life Sciences is one of the fastest-growing sectors in the world, yet despite being a leading contributor to the economy, the entire industry is currently in the midst of a middle-skills talent shortage. Lack of awareness among the general population, including educators, regarding what life science actually is, let alone the pathways to pursue one of the hundreds of careers available, is arguably the biggest culprit. South Carolina has felt this pain acutely over the last decade, as life sciences represents the state’s fastest-growing industry, with over 1,000 firms across the state, 87,000+ employees and $25.7B of annual economic impact. However, gaps in skilled talent have continued to persist, despite there being enough people to fill them.

In response to this talent gap, South Carolina’s life science organization, SCbio, decided to try something radically different to eradicate their industry members’ pipeline woes. In a game-changing move, SCBio sponsored the deployment of a life science ‘career’ mobile video game with skillsgapp, state-wide, developed to disrupt traditional career awareness methods, simply by leaning into the engagement habits of South Carolina’s future talent pool they’re trying to attract.

Playing the Fields

Because traditional career awareness and talent attraction efforts like job fairs, websites and career videos are typically one-and-done experiences, they provide little access to a future candidate’s career relevant skill set or mindset. They also suffer from lack of scalability. Today, playing video games
accounts for more time spent than any other medium for Gen Z, including music, videos and social media.

By leveraging the gaming principles of competition, skill-building, and rewards to attract, engage and even recruit future talent, Rad Lab, the free-to-play life science career game, allows middle- and high schoolers to try jobs on, engage in a local hiring company’s brand, and gain access to regional
educational pathways before they’ve chosen another path.

Industry Weighs In

Skilled talent is in high demand across multiple sectors within a state, making the competition steep in fighting for talent from the same pool. This can also contribute to a high attrition rate based on a hiring mindset of quantity over quality in order to fill as many empty roles as they can. With little exposure to industry-specific job conditions prior to accepting a position, up to half of new hires won’t complete their training due to misaligned expectations.

As a safeguard against this, skillsgapp invited SCBio’s industry members to weigh in on key job expectations that could be gamified in an effort to yield a more vetted pool of players to potentially recruit from.

5 In-game Realistic Job Previews (RJP’s) included in Rad Lab:

  1. Gowning – Players simulate hand-washing and gowning in R+D and QA levels
  2. Safety/SOPs – Players follow specific instructions to comply with FDA regulations
  3. Cleanroom – Players comply with contamination protocol
  4. Calculation/Conversions – Players convert decimals and round numbers
  5. Accuracy – Players must correctly record order numbers

In-Game Environments

In order to accommodate all sectors within life sciences, including medical device, pharmaceuticals, manufacturing and logistics, Rad Lab consists of three playable environments to simulate careers available in:

  1. Lab & R+D
  2. Manufacturing Facility
  3. Logistics & Distribution Center
  • Players are tasked with missions in each setting, from FDA compliance and testing, to quality assurance, packing and shipping, all in an effort to get life-saving pharmaceuticals and devices to those who need them most.
  • Avatars are DEI-intentional with a focus on under-served populations.
  • Mini-games are deployed to nurture STEM-related principles with the ability to earn industry-inspired badges upon mastery.
  • Along the way, players are fed what job they just performed, its salary, pathways and certifications to pursue, and, finally, companies hiring for those skills they’ve just demonstrated.

South Carolina Deployment

Life Science companies are present in 42 of the 46 South Carolina counties, each with unique needs and feeder programs from over 60 colleges, from both two- and four-year institutions.

  • Skillsgapp customized in-game content to reflect the state’s most-needed talent, including local pathways and companies hiring based on the player’s region.
  • Companies and colleges had the option to market in- and out-of-game, based on their needs.
  • Engagement included youth aged 13 – 22+, with a focus on underrepresented/underserved communities through media, community outreach, K12, and afterschool programs.

Results from Beta Launch

  • 6,000+ players and counting
  • Average 8 minutes of play time per session
  • Average 1 session per day /2.5x per week
  • Recall 100 life/health science and STEM terms, job descriptions and salaries through badge completion
  • Identification of 40 localized courses and pathways to further pursue life and health science education or employment
  • Completion of 6 industry- and STEM-related proficiencies through game completion

Key Findings:

  • Over 80% of players went from not having any idea what Life Science was, to knowing it is about making products for healthcare.
  • Same percentage learned that you don’t have to be a scientist to work in life science.

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Paige Durham

SCbio is pleased to welcome Paige Durham to the team as communications coordinator to creatively and effectively communicate the value of the life science association’s programs and initiatives.

Durham will be responsible for developing and distributing high-quality content across multiple communications channels to build, advance and grow South Carolina’s life sciences industry, a key business sector for economic prosperity for the Palmetto State.

“SCbio is excited to welcome Paige to our team as our new communications coordinator. Paige brings fresh ideas and a strong background in communications that will be invaluable as we continue to strengthen our engagement with our audience,” said SCbio President and CEO James Chappell. “We are confident that her skills and experience will be crucial in advancing our communication strategies and supporting our mission.”

Before joining SCbio, Durham was the Membership and Communications Manager at the South Carolina Pharmacy Association (SCPhA), where she used her photography, design and writing skills to create content tailored to pharmacy professionals. Durham’s effective communication skills guaranteed the delivery of brand-specific material that captured the eye of her audience.

During her time at SCPhA, Durham created and edited the Palmetto Pharmacist Journal, using her creative vision to showcase members, educational institutions and industry news. Her communications efforts successfully gained new followers for the organization over the course of a year, increasing brand visibility and promoting the pharmacy profession.

Durham holds a Bachelor of Science in hospitality and tourism management and a Bachelor of Science in business administration from the College of Charleston.

Tamia Sumpter

Tamia is a driven senior undergraduate Bioengineering student currently enrolled at Clemson University. With a strong foundation in her field, she has honed her skills through hands-on experience in research and development at Eli Lilly & Company. During her time in the ADME department, Tamia contributed significantly by working on siRNAs and their applications in finding In Vitro-In Vivo Correlation (IVIVC). Looking ahead, Tamia has set her sights on a promising career in law. She aspires to specialize in Intellectual Property Law, with a particular focus on serving as in-house counsel for leading medical device or pharmaceutical companies. Her enthusiasm for this role is palpable as she prepares to embark on her legal journey! She is also a proud member of the Omicron Phi chapter of Delta Sigma Theta Sorority, Inc., PEER Mentor for Clemson PEER/WiSE, and currently serves as the President of Clemson Bioengineering Organization (CBO). With her unique blend of scientific knowledge and legal interests, Tamia is poised to make a meaningful impact in the healthcare and life sciences industries.